Retro mode renders light levels per-tile, producing a more "blocky" or "pixelated" look, and also renders all light as white-colored. White mode does the same, but all light is white, regardless of the color of the source. It determines light levels using pixel clusters that are smaller than tiles, which means that light transitions more smoothly. Refer to the table below for each mode's performance requirements (lower means better performance on worse computers).Ĭolor mode is the default. The chosen lighting mode will have an effect on the performance of some computers. The effects above will only be applied in the Color or White lighting modes, and are deactivated in the Retro and Trippy modes. The amplified background dust effect seen during Sandstorms.The heat distortion effect in the Desert and The Underworld.The distortion effect around Celestial Towers.The reddish lighting and vignette applied during a Blood Moon.The lighting mode also dictates whether the game will utilize certain performance-intensive visual effects, like the smoothing of liquid flow, along with the following shader effects (most of which were introduced in 1.3): There are four different lighting modes available, which can also be cycled during gameplay by pressing ⇧ Shift+ F9 key. It is set from Terraria's settings menu, in the "video" sub-menu. The lighting mode determines the way light from all sources renders in the World. The green light in the colored modes is caused by the Cursed Torch placed on the left. PC-Only Content: This information applies only to the PC version of Terraria.
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